Unleashes a powerful combo causing the target to Bleed, dealing damage over time.
Effective against Heroes and high-HP Troops, like Brute or Exo Miner.
Cooldown: 10 seconds
Summons Ectoplasm that slows and weakens enemies while increasing True Form speed.
Effective against Heroes and speedy enemies, such as Hunter or Pogo.
Cooldown: 20 seconds
Transforms you into a monstrous creature, significantly boosting HP and damage.
Effective as a final blow to weakened enemy Heroes or priority targets, like Buzzkill or Cannoneer.
Cooldown: 40 seconds
Tremble before the otherworldly might of Elledritch! An immortal being from a dimension beyond space, Elledritch inhabits a human host from the region of Otherwhere in her bid to reign over all existence. She is frustrated by the limitations of her host body, but this also works to her advantage. While her opponents see merely an odd young girl, this monster's True Form lurks within... and it hungers!
Elledritch is most effective when using her Abilities in concert with one another. Debilitate the enemy Hero with combos to set them up for high DPS Troops and your Ultimate Abilty. Elledritch's attacks target single foes, so ensure there's a Spell or Troop in your Team build for handling groups!
Inflict unleashes a melee combo on a single target, causing damage as well as a Bleed effect that applies damage over time. Ectoplasm slows and weakens enemy Troops traveling through the substance - it also increases damage incurred by Inflict, which can soften up your foe in a hurry. Elledritch's HP pool is doubled by True Form, so it's best applied when she has low HP. Her attack damage is doubled by this Ultimate Ability, which also grants additional attack and movement speed bonuses when Ectoplasm is present.
Because her attacks target single enemies, Elledritch's Team should include some crowd control - Shock or Chaingang are useful options to counteract an enemy Troop rush. Buzzkill can assist in grinding down a weakened opponent once Inflict or Ectoplasm are triggered, or alternatively, can seek out Snipers or other ranged Troops on your foe's back line. Area-of-effect damage is also boosted by Ectoplasm, making Mana Missile or Mage excellent options for quickly mopping up large groups of enemies. Rham can serve as an effective Tank or keep a debuffed Hero busy.