Summons two Sugar Cube warriors to fight alongside you.
Effective when used alongside support Spells like Shield or Sugar Rush.
Cooldown: 10 seconds
Creates a temporary healing circle, recovering HP for Troops that pass through it.
Effective with low-cost, low-HP Troops for increased longevity and strength in numbers.
Cooldown: 20 seconds
Temporarily summon a mighty Kettle Tank raising attack and defense.
Effective as a counter to Ultimate Abilities and for disposing of groups and high-priority targets.
Cooldown: 40 seconds
Miss Tea is cool, calm, collected and refined... until you get on her bad side. This Hero of the Ballroom has a nasty temper and her foes won't want to be around when she reaches her boiling point. Mind your manners or face her wrath!
Direct attacks should be avoided with Miss Tea. Instead, players must use her Sugar Cube minions and healing Ability to buff her team, using Troops and Spells to overcome the opposition.
Sugar Drop excels when paired with support Spells or Troops. This Team build also works very well with Rejuvenate, allowing players to keep their Troops protected and healed. High Tea summons a durable teapot tank that protects Miss Tea from damage for a short time. Jump into the fray when this tank is active in order to grind down high-priority targets or take out weaker Troops - just be sure to get to safety before the Ability ends!
Support cards, such as Shield or Drum Drum, are great additions to Miss Tea's team. Placed early in your Team order alongside a low-cost DPS Troop like Sentry or Flintlock, Miss Tea can quickly summon a small army that can benefit from any combination of Shield's defense, Drum Drum's attack buff or the healing powers of Rejuvenate. Use Mana Missile or other Troops and Spells with area-of-effect damage to keep enemies from overrunning your position. Shock will keep enemies from getting too close, while Mek Factory drones can be buffed alongside minions in order to overwhelm your opponent. An Exo Miner, Knightwing or other higher-cost damage-dealer in final position will help protect against burst damage as your Team cycles over.