Update 1.1.0

Update 1.1.0

TinyTitanJenny TinyTitanJenny | April 27, 2019 12:20 AM

Update 1.1.0 brings a number of balancing changes, features and improvements to the game. Here are the details:


FEATURES


BASES

  • Engines are now referred to as Bases for greater clarity.
  • Base HP pools are now relative to the level of your currently equipped Hero. Starting HP is 800; this increases by 150 HP per Hero level.


CROWNS AND KEYS

  • Crowns will no longer be collected from KOs, events and bounties. Instead, players will collect Keys.
  • Keys are collected to unlock chests. This change was made for greater logical and visual clarity.


KEY ENERGY (formerly CROWN ENERGY)

  • Key energy is now only added over time if a player is below the max Key amount.
  • Gifted Keys (ie. Keys gained through level up rewards) ignore the max Key cap.


PLAYER LEVEL SYSTEM

  • Player Levels have been expanded well beyond the current cap of Level 10.
  • Players continue to earn XP by leveling up cards.
  • Players will also earn XP from Hero and Base KO’s. XP will not be earned from training or friendly matches.
  • XP earned will now be shown on the Match Results window.
  • Gaining a Player Level will now reward a chest containing some combination of Star Shards, Wildcards or Keys.
  • Existing players will have their current Player Level automatically migrated to the appropriate level within the new system.


BATTLE HISTORY

  • Recent battle history can now be viewed from the home screen.
  • Players can see recent match results, KOs, decks, player levels and trophy counts.


DETAILED BATTLE RESULTS

  • Detailed battle results can now be viewed from the Results (Victory/Defeat) screen.
  • Statistics include the following:
    • Times a card is played
    • Total time on battlefield
    • Average time on battlefield
    • Mana gained
    • Mana spent
    • Mana overflowed
    • Total damage dealt
    • Damage dealt to Hero
    • Damage dealt to Troops
    • Damage dealt to Base
    • Total damage taken
    • Damage taken by Hero
    • Damage taken by Troops
    • Damage taken by Spells
    • HP healed
    • Ability 1 used
    • Ability 2 used
    • Ability 3 used
    • Ability ready time


WILDCARD REVAMP

  • Wildcards can now be applied to any card, as originally intended.
  • Wildcards no longer have a rarity assigned to them. The rarity of the card to which a Wildcard is applied will determine the number of Wildcards needed to level the card up.
  • A new Wildcard interface has been added to assist players in choosing which cards they wish to apply Wildcards to.


PRACTICE MATCHES

  • Fixed issues with enemy AI not attacking properly during practice matches.
  • Improved opponent difficulty during practice matches.


SKIN PURCHASES

  • Skin purchases can now be made from each Hero’s section of the Hero Edit menu.
  • Details of how non-purchasable skins can be acquired will also be displayed here.


ABILITY DESCRIPTIONS

  • Hero Ability descriptions now include more detail, including damage/heal amounts, bonuses and durations.


BALANCING


TROOPS

BOUNCER

  • Increased attack range from 0.65 to 0.7.
  • Increased attack angle from 45° to 75°.
  • If Bouncer’s current target has fled, Bouncer will now check in front of itself for an alternate target to push away.


BULWARK

  • Increased HP from 590 to 650.
  • Increased movement speed from 0.5 to 0.6.
  • Increased buff radius from 1.6 to 2.2.
  • Increased buff duration from 3.5s to 5s.
  • Increased buff damage reduction base from 18% to 25%.
  • Reduced power from 65 to 55.
  • Bulwark will now cast its buff as soon as it spawns.
  • Bulwark no longer buffs itself.


BUSTER

  • Increased movement speed from 0.6 to 0.9.
  • Increased power from 42 to 48.
  • Reduced HP from 625 to 575.
  • Reduced attack rate from 2 to 1.6
  • Added a minor knockback effect on hit.
  • Fixed attack position to prevent attack from occasionally missing.


BUZZKILL

  • Increased power from 16 to 18.


CANNONEER

  • Increased movement speed from 0.4 to 0.5.


CHAINGANG

  • Reduced power from 110 to 100.
  • Reduced HP from 310 to 285.


DOOMRAY

  • Increased initial attack cooldown from 1s to 2s.


FENCER

  • Increased power from 17 to 19.
  • Reduced HP from 340 to 300.
  • Added a 10% chance to add Bleed with each attack.
  • Removed knockback effect on hit.
  • Fixed Fencer’s attack; will now pierce Armor as intended.


GATLING SQUAD

  • Removed knockback effect on hit.
  • Reduced HP from 620 to 550.


MAGE

  • Increased initial attack cooldown from 1s to 2s.
  • Reduced HP from 215 to 198.


PIKAKIN

  • Increased attack rate from 1.2 to 1.
  • Increased attack angle from 45° to 75°.
  • Increased attack range from 0.7 to 1.


POGO

  • Reduced HP from 300 to 280.
  • Reduced power from 50 to 48.


SNIPER

  • Increased initial attack cooldown from 1s to 2s.
  • Reduced HP from 180 to 166.


HEROES


JETTE

  • Increased tick damage of Showstopper from 50 to 60.
  • Increased finale damage of Showstopper from 150 to 160.


MISS TEA

  • Changed armor type of High Tea’s kettle tank to Armored; was previously regular. Pierce is now more effective against this Ultimate.
  • Reduced incoming damage reduction of kettle tank from 95% to 50%.


MEKKAN

  • Reduced range of Laser Turrets from 3.25 to 2.5.


FIXES


GLOBAL

  • Fixed issue with tutorial steps breaking if players disconnected or closed the game during a tutorial match.
  • Fixed exploit in which players could collect multiple Hero cards from daily login bonuses.
  • Fixed issue where players would lose Hero targeting with Miss Tea and Elledritch during kettle tank and True Form spawn/despawn.
  • Fixed issue with autoheal effects occasionally playing at the start of a match.
  • Fixed issue with enemies pushed back by Bouncer attacks not damaging other enemies as intended.
  • Fixed messaging for situations in which players invited another player with a full friend list to be a friend.


MOBILE

  • Fixed issue with Facebook profile icons being mirrored in the post-match results screen.


STEAM

  • Fixed issue in which user could bring up targeting bounds using hotkeys after the player’s Base is destroyed.
  • Fixed issue with mouse cursor disappearing when content is reloaded.



That’s it for a very robust set of update changes! How do you feel about the new features? What about the new balance changes? Be sure to join our Discord community to share your thoughts and strategies!


You may also like